![]() This increases your overall morale, which allows you to do more damage to enemies based on your morale difference. Morale is a deciding factor in how easy encounters can be, which encourages exploration to find points on the map where you can lay your banner. This is through the incorporation of several different systems unique to this new character action game. While it may be easy to wash Wo Long: Fallen Dynasty in the same coat of pain as the Nioh series, it feels wholly distinct. However, Wo Long couldn’t be any more different. ![]() It’s hard not to draw comparisons at a glance, as both games have highly stylized action and undead and demonic enemies skulking through the remains of long abandoned battlefields. Set in the Three Kingdoms-era of China, it has the same feudal design and appeal as the developer’s previous title, Nioh. Again, farming for levels is one of those things that most Soulslike players already do, and Wo Long‘s Morale system just makes it a bit easier to understand how much more farming you should do before diving back into a tough fight.Announced in June 2022, Wo Long: Fallen Dynasty is the next character action game by Team Ninja. There’s more to winning a battle than your current Morale level, but anyone looking to get past a particularly tough enemy has a much better chance of doing so if they take the time to raise their Morale. Second, Morale allows players to more efficiently “farm” their way out of roadblock areas. ![]() You can still go in above your head if you’d like, but some of the guesswork has been removed. Wo Long utilizes a similar approach, but Morale gives you a slightly clearer indication of how dangerous certain locations and enemies really are. Historically, Soulslike games have favored “trial by error” systems that encourage you to explore (or avoid) certain areas based on how quickly you die in them. Even in its early stages, though, Wo Long‘s Morale system accomplishes a few key things.įirst off, it lets players know roughly where they stand in relation to certain enemies. To be honest, it’s a little too early to say whether or not that system will remain engaging/balanced over the course of the full game. Do you know how you can sometimes get caught up by a basic enemy’s surprise attack pattern in Dark Souls? Well, imagine that same enemy getting a little bit stronger each time it catches you off-guard. Not only does that mean that already tough bosses can become tougher each time you die to them, but even basic enemies can become bigger hurdles over time. To make matters worse, enemies can actually raise their own Morale levels by killing you. Specifically, it seems like it’s lowered to match your current Fortitude rating whenever you die (though I’m a little hazy on that part of the system at this time). Indeed, those with high enough Morale levels may start to feel like an unstoppable force of nature capable of tearing through many foes with relative ease.īefore you start feeling too confident, though, you should know that your Morale level will be reset each time you die. Get that Morale level high enough, and you’ll become significantly more powerful. As you defeat enemies and discover key locations, your Morale level will rise. However, Morale levels can change through the course of play. If their Morale is lower than your own, though, then the fight should be “fair” or even in your favor. If you encounter an enemy that has a much higher Morale level than you, then you will have a harder time defeating them. In its most basic form, that Morale level represents a character’s general strength/difficulty. In Wo Long, every character (meaning you and your enemies) has a Morale level.
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